Once most players had completed the story campaign and hit max character levels, the active player base steadily declined yet, a core group of gamers remained committed to the title and learned that where Destiny fell short in certain areas, Bungie had produced an experience with high replayability. Unfortunately, initial reaction to Destiny at launch was mixed - with many reviewers and players suggesting the project was, at that point, more proof of concept than a fully-formed retail-ready experience. Bungie's mega-successful partnership with Microsoft had turned Halo into one of the video game industry's most recognizable as well as profitable franchise - and fans were eager to see what the studio could deliver when they broke-out on their own and developed an entirely new sci-fi shooter experience (available to both PlayStation and Xbox gamers). Long before Destiny released in September 2014, the game was guided toward launch by two years of unparalleled hype and anticipation.
We'll update where needed as new content rolls out. NOTE: The following are initial impressions of Destiny: Rise of Iron based on completing release week content.